![]() ![]() This way, the formation is formed faster, and the pathfinder doesn’t have to compute long paths for big formations. Better Unit Movement in Formations: The units in formations run around less, and now know how to get to the closest available place in the formation.“Eastern Dreams” and “Sands of Time” have been completely remade, and now feature Jeff Willet on percussion.“Celtica” and “Highland Mist” now feature an actual Celtic harp, played by Avital Rom.A new generic peace track, “Tavern in the Mist”, contributed by Mike Skalandunas.Shlomi Nogay on flutes and Jeff Willet on percussion) and “Ammon-Ra” (feat. Two special tracks have been composed for the Ptolemaic Egyptians: “Valley of the Nile” (feat.After you’re done defending yourself from an enemy attack, you can quickly send units back to their previous tasks using the back-to-work button. “Back to Work” Button: The last civilian task a unit was doing (i.e., gathering, building, trading, …) is remembered when ordering a unit to do some military task (i.e.Automatic Naval Pickup: When units are asked to garrison into a ship, the ship will sail to the shoreline to pick them up.Auto-Garrison Units: When possible, you can ask your newly-produced units to garrison in the production building by setting the rally point in the building itself, using the Ctrl key.Attack Notification: Whenever you’re attacked, you’ll hear a sound and receive a chat message, and the minimap will shows some blinking pixels on the map so you can quickly see where the attack is happening.When the guarded unit is attacked, whoever is guarding it will come to help, either by attacking the offender, or by healing or repairing the guarded unit. Escort / Guard Order: You can now order your troops to protect other units or buildings.(Try the first skirmish map, “Alpine Valleys”, bundled with Alpha 15!) Skirmish maps are another option available to the player, on top of scenarios and random maps. However, unlike scenarios, other aspects can be changed every time you set up a game, like starting resources, factions and teams.Also, in skirmish maps the map creator also placed some generic entities on the map, which will change according to the factions players choose as soon as the game starts, such as generic Civil Centers that will immediately transform into Civil Centers specific to the faction chosen. Like scenarios, these are hand-crafted maps in which the terrain, starting positions and positions of resources on the map remain constant every game. They’re similar to scenarios, but can be easily changed according to your preferences. Skirmish Maps: Skirmish maps are a new game mode in 0 A.D.The Ptolemies will be completed in the next alpha releases.Ī Ptolemaic Egyptian settlement along the Nile. Some new buildings, units and unique gameplay features can already be tested, but it’s not finished yet and still contains a lot of placeholders. Debut of the Ptolemaic Egyptians: Alpha 15 debuts the Ptolemaic Egyptians as a new playable civilization.This feature is set for expansion and further refinement over the next few alphas. So far, in Alpha 15, temples regenerate health for nearby units, and most heroes have auras. This feature adds a new layer of strategy to the game. Auras: Units get a bonus when they are in range of a special building, like a wonder, or another unit, such as a hero.community online and face the challenge of a multiplayer game! Multiplayer Lobby: The new in-game multiplayer lobby is a place to meet other players and play games together.Top New Gameplay Features in This Release No “freemium” model, no in-game advertising, no catch. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. ![]()
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